![]() Note: No penalty for wearing Heavy Armor with this perk. Note: Contrary to the description, there is no 'sometimes' since you can always attempt to steal a weapon as long as the target has one.ĭescription: After having learned everything there is to know about thievery, your legendary skills allow you to never get caught.Įffect: All pickpocketing odds are modified to always be 100% as long as you are undetected. You now can carry more items without becoming overencumbered.Įffect: Adjusts your maximum Carry Weight by 25.ĭescription: You have learned how not to wake up targets during your "nightly visits", so you can free them from their worldly burdens with ease.Įffect: When you are not wearing a single piece of Heavy Armor, your chance to pickpocket on a sleeping target will always be successful.ĭescription: Why should someone own a nice weapon when it could be yours? Now you can sometimes adjust this inequity.Įffect: Allows you to steal the target's weapons. Note: The bonuses are used in the formula that determines success, these greatly adjust the odds but don't guarantee anything.ĭescription: You are either very strong or very greedy. This means that at any point you are in combat with someone, you. Luckily, you now can free them of these burdens more easily.Įffect: When you are not wearing a single piece of Heavy Armor and undetected you have a +40 point increase to your pickpocket skill when stealing gold, and a +125 point increase to your pickpocket skill when stealing keys. You have a 100 chance of pickpocketing enemies if they are ragdolled or getting up from the ground - even if they are in combat. Oddly you are punished for pick pocketing in Heavy armor, but the description makes no mention of it.ĭescription: People shouldn't burden themselves with purses and keys. Note: The poison mechanic works the same as vanilla Skyrim. Adds the ability to place items in the targets inventory (like poisons). Rank 2: When you are not wearing a single piece of Heavy Armor, your chance to pickpocket starts at a flat 40% before calculating additional bonuses. Rank 1: When you are not wearing a single piece of Heavy Armor, your chance to pickpocket starts at a flat 20% before calculating additional bonuses. Rank 2: Your fingers have become very nimble, and besides other advantages, they allow you to pickpocket even better and to apply poisons on your victims - Why fight if a vial of a deadly venom can also do the trick? Rank 1: You have spend some time to improve your sleight of hand, giving you realistic chances when pickpocketing. This perk tree is a bit abnormal for most players since you'll be shoving perk points into survival and critical skills for survival in the early game, but if you do decide to delve into this tree its rewards are interesting depending on your outlook.ĭestined to Fail: It seems your chance to pickpocket without any perks in this tree is abysmal in Requiem, meaning you need to invest a perk point just to use this skill.
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